LAST MAN ON THE DOOR

A figure hides a blade in a passageway aboard the liner

Traitor Aboard

The last door floats in front of the sinking liner

Battle Royale

Controls

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ZQSD / WASD
Move
Mouse
Look
Ctrl
Crouch · hold
Space
Jump / surface
Left click
Shoot · strike
Right click
Aim
E
Interact
R
Reload · 2 seconds
F
Push
Wheel · 1–7
Switch weapon
B
Report a body
Esc
Menu
Rules and all controls

You have 35 seconds to search your private section. Your cabin contains no equipment. Search the other rooms for the key, knife and life jacket. Firearms are only available in the shared areas. Their locations change with every crossing. The corridor starts flooding immediately. Find the key and open the gate with E before the water overwhelms you, then head up the stairs. Choose between collecting everything and reaching the exit as quickly as possible. The gate requires the key and stays open once unlocked. Once outside, wait in safety: at 35 seconds, Battle Royale survivors move to separate cabins across the interior decks, away from the doorways. Then join the crowd and find your survival kit: a life jacket, a warm coat and supplies. All three are required to claim the last place. The life jacket from your section already counts; supplies are kept automatically. Search cabins, lounges, kitchens and dining rooms, then head to the upper decks. Staircases are marked on the ship map.

01 / THE SHIP

Water floods the decks. At 3:14, the lights go out. At 4:54, the hull breaks apart.

02 / THE COLD

Water slows you down after 10 seconds of exposure, then hurts you after 20. The coat protects you for 90 seconds; its percentage drops while you are submerged. The life jacket wears out only in icy water (0.35% per second) and keeps you afloat while it remains intact. Another life jacket or coat can replace worn protection. Drinking water restores 8 HP and 35 stamina; bandages restore 30 HP, up to a maximum of 100. They are used as soon as you pick them up with E. Supplies are kept for the finale.

03 / THE OTHERS

Move the mouse to look, without holding a button. Clicking Board captures the mouse; Esc releases it. If capture is blocked in a preview, choose “Open the game” and play in the new tab. After a menu or council, click Resume if needed. The mouse stays free in menus. Click or X: shoot or strike (2.5 HP bare-handed). Right-click: aim. V: open team voice chat in online Battle Royale. F: push. E: pick up. R: reload. 1: fists; 2: knife; 3: axe; 4: revolver; 5: Winchester; 6: sniper rifle; 7: Molotov. C: first- or third-person view. Tab: scores and eliminations. T: hold to talk to your team after enabling voice chat. F3 (or Fn + F3): performance diagnostics.

04 / THE DOOR

At 5:30, the ship disappears and the door appears immediately. Follow its reflection and the arrow. You need the life jacket, coat and supplies. Approach and press E. Climb for 3.6 seconds, then hold on for 1.2 seconds. Two opponents make it capsize. In online Battle Royale, up to four survivors from the same party can climb aboard together; each needs their survival kit. You remain vulnerable on the door: use the revolver, your fists or F to push swimmers back.

Traitor Aboard: 2 traîtres parmi 12 passengers. Après les 35 secondes protégées, tous rejoignent le pont inférieur. Les rôles sont tirés au sort à chaque partie. Votre rôle est secret. Les sauveurs préparent les storerooms des lifeboats : 36 life jackets, 60 portions de provisions et 2 children à évacuer (E). Les traîtres peuvent prendre, put down et livrer les mêmes chargements pour donner le change ; une livraison remplit réellement la jauge des sauveurs. Aucune flasque dans ce mode : eau et bandages agissent dès le ramassage. Un seul chargement à la fois ; le transport ralentit les déplacements. G pose le chargement au sol ; E le reprend ou le confie au canot. La jauge se remplit uniquement au dépôt dans un canot. Les sauveurs gagnent en terminant ces missions ou en éliminant tous les traîtres. Les traîtres n’ont aucun quota d’objets : stop the evacuation. Votre camp gagne lorsque les traîtres vivants sont aussi nombreux que les sauveurs, ou si le navire sombre avant la fin des missions avec au moins un traitor vivant. Votre rôle apparaît en grand au centre dès l’entrée dans la cabin, puis reste indiqué en haut de l’écran. Si you are traitor, ramassez la clé et le knife ensemble avec E. La lame reste cachée ; X ou un clic la sort le temps d’un coup mortel de près, puis la range. Délai : 24 secondes entre deux attaques. Près d’un canot approvisionné, maintenir E 2,5 secondes retire jusqu’à 3 portions de provisions : la jauge baisse et you portez la caisse. G la pose ; les sauveurs peuvent la récupérer. Il faut libérer ses mains pour tuer. Un nouveau vol est possible après 35 secondes. B signale immédiatement un corps encore visible, que you soyez traitor ou rescuer. Aucun délai entre deux découvertes. Les pseudos identifient les passengers visibles à proximité. Seuls les traîtres voient aussi le rôle des autres passengers à côté de leur prénom. Un conseil commence sur signalement volontaire à moins de 3 mètres, ou lorsqu’un meurtre est vu en direct par un témoin. Les bots inspectent les corps proches avant de les report. Les players humains choisissent de le report avec B. Les corps découverts dans la même zone visible disparaissent pour tous ; ceux qui sont cachés restent à découvrir. Le sang reste au sol. Le conseil dure 28 secondes ; votez ou abstenez-you, discutez par texte. Le sinking s’arrête pendant le conseil. La cabin est sans danger. Les sauveurs n’ont pas d’arme. Après la mort, le rôle du passenger suivi apparaît sous son prénom.

On a phone: use the joystick on the left to walk, pushing to the edge to run; swipe the image to look. The buttons on the right let you act, strike, jump and crouch or dive. “Act” picks up items, opens the gate and climbs onto the door; hold it to steal supplies. Tap a weapon to select it. “Report” and “Drop” appear when those actions are available. Landscape mode gives you more room; smooth quality is selected by default on phones.

Space: jump / swim up. Ctrl: crouch / dive. Keys 1–7: fists, knife, axe, revolver, Winchester, sniper rifle, Molotov. Mouse wheel: cycle owned weapons. R: reload. Right click: aim, or use the scope. The Winchester spreads pellets at close range; the sniper rifle is slow and accurate at long range. Healing items dropped by the dead are used when picked up with E. At 06:00, the door must be occupied and stable, with a passenger who has all three items. Otherwise, nobody wins. Solo and practice work immediately; online mode requires the supplied server.

GUEST CAREER

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Crossing statistics
1

Passenger level0 / 250 XP

0Matches played
0Wins
0Eliminations
ModeGamesWinsEliminations
Battle Royale000
Traitor Aboard000

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WALL STREET · 1929

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